![]() ![]() mat files that preserves this? Should I be scouring the mapping forum to find this information? I'd just like a basic mat file that keeps the proper X and Y directions and aspect ratios of the original texturing. The texture mapping in my aircraft are always well finished before I export them, so there's probably a generic texture entry for each of the. ![]() In MshConverter's viewing box, is there a view position that indicates that the model files will be loaded in the correct direction? Like a side view of the aircraft from the starboard wing side? I am already cutting the bits apart, the images were just to see if the mapping and 3D scaling was preserved when converted in MshConverter, I still have a lot to learn. I use that route to convert my models made with BRL-CAD into AC3D format. Finding the actual C/G of an aircraft through online searching is a crapshoot, especially with older WWI aircraft with lifting tail airfoils like French pushers. If you can save as DXF blender can import that and export it as AC3D. Something I picked up while modding for Targetware. I always use the datums for thrust lines and 30% MAC of the mainwing(s) for my 0.0, 0.0, 0.0 points. I've been using Metasequoia and AC3D for over 15 years now, both of them work, they preserve their textures. In addition to it's UI being as convoluted as Blender's, if not worse. eg: 'I have improved texture and clean the meshes, please commit.' Only alphanumerical, colon, semi colon, question and exclamation mark, arobace, minus, underscore, antislash and point are granted.I don't have GMax or 3dmax, and probably never will, as my one experience with Gmax was less than intuitive or positive, plus it really buggers MQO2AC3D conversion's textures. This will help the maintainers understand what you are doing. Has to be a power of 2 in width and height.ģ20x240 JPEG thumbnail * This is a nice picture representing your model in FlightGear in the best way.Ĭomment * Please add a short (max 100 letters) statement why you are updating this model. PNG texture file(s) This (Those) is (are) the PNG texture(s) file(s) of your model. XML file This is the XML file of your model (eg: tower.xml). eg: The Cite des Telecoms, colocated with the cornet radome, is a telecommunications museum.ĪC3D file * This is the AC3D file of your model (eg: tower.ac). Model description Please add a short statement giving more details on this data. Model name * Please add a short (max 100 letters) name of your model (eg : Cornet antenna radome - Brittany - France). Model's family * This is the family name of the object. The thumbnail must be in JPEG and 320*240 resolution.Only include XML if necessary for the model. These files contain meshes, UV-mappings, texture paths and material definitions. The file format specification has been made available 1 by the software developer. XML file must start with a classic XML header, such as. The AC3D file format is the native file format used by the AC3D modelling software, and is the best supported file format for 3D models in FlightGear. ![]() If you have multiple textures, name them modelname1.png, modelname2.png etc.PNG resolution must be a power of 2 in width and height.Do not add trees or flat surfaces (such as soccer fields) into your AC file.The terrain elevation is subject to updates, so this could lead to inaccuracies. Please do not group separate buildings into one AC file.Files have to share a common name, for instance: modelname.ac, modelname.xml and modelname.png.Add ALL files related to the model, INCLUDING those that you did not change. ![]()
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